Breadth #6
3D Design
CHOICE
Select from the following list of projects for the final Breadth Assignment.
If you have time, you can do more than one. =)
Choose wisely, select a project that represents a gap in your existing work. For example:
- a method you have not used (subtractive vs additive sculpture)
- a style of art you have not explored (realistic, abstract, or nonobjective)
- a design principle you have not addressed previously
Pick AT LEAST ONE of the following Design Principles to address:
Principles of 3-D Design
Unity
Variety
Balance
Emphasis
Contrast
Rhythm
Repetition
Proportion
Scale
Occupied/Unoccupied Space
Time
If you have time, you can do more than one. =)
Choose wisely, select a project that represents a gap in your existing work. For example:
- a method you have not used (subtractive vs additive sculpture)
- a style of art you have not explored (realistic, abstract, or nonobjective)
- a design principle you have not addressed previously
Pick AT LEAST ONE of the following Design Principles to address:
Principles of 3-D Design
Unity
Variety
Balance
Emphasis
Contrast
Rhythm
Repetition
Proportion
Scale
Occupied/Unoccupied Space
Time
Project List
Option 1: Figurative sculpture
Possible Materials:
Wire
Clay
Plaster
Possible Materials:
Wire
Clay
Plaster
Sarah Dipprey MCHS - 2014
OPTION 2: Abstract SUBTRACTIVE sculpture
Subtractive sculpture is the oldest form of sculpture and involves removing material, as in wood carving or stone sculpture, to create a finished work.
possible materials:
Plaster
Foam
Soap
Stone
Subtractive sculpture is the oldest form of sculpture and involves removing material, as in wood carving or stone sculpture, to create a finished work.
possible materials:
Plaster
Foam
Soap
Stone
OPTION 3: Functional/Furniture Design
Possible materials:
Cardboard
Digital rendering
Possible materials:
Cardboard
Digital rendering
OPTION 4: Wire/Tissue Paper Sculpture
(With or without light)
Materials:
Wire
Tissue Paper or tracing paper
(With or without light)
Materials:
Wire
Tissue Paper or tracing paper
OPTION 5:
Create movement using modular design or 100s-1000s of things
Create movement using modular design or 100s-1000s of things